Yucatan seems at first like a variation on mahjongg, but it really isn’t. You are not looking for matching tiles, but colours that match a wheel on the right side of the screen. You are attempting to uncover blocks that will lead you to new Mayan pyramids in the jungle. The blocks themselves look not unlike square Sweetarts. I was more tempted to eat them than actually play this game, with the exception of the rainbow pyramids, because of the black stripe in them, which would deter an antilixic person like myself from indulging in them. Those rainbow blocks are to be held on to until you can go no further, because they may be the only thing that keeps you going in Yucatan. When you come to a point where you can go no further on a puzzle, the devs give you a new puzzle, but you are still basically trying to uncover the same puzzle piece. The adventure you seek is a bit elusive, and you might be better off finding it in the Treasure Seekers series of games. All Yucatan left me was hungry for fruit-flavoured candies, but as for the game, it was about as blandly average as it gets.