This is my first review of a HOM from Fuzzy Bug Games, and it definitely has a different feel to it from the beginning. Instead of crashing a car at the outskirts of some creepy small town, we are crashing a plane in somewhere in the islands of northern Scotland. A refreshing change, even if we do temporarily get plunged into icy waters of the North Sea or the Pentland Firth, or maybe The Minch. Our storyline never really gives us a real idea of where we are, except that we are on a very small jetty with a lighthouse, or so it seems from the initial view. Once we get a little deeper into the lighthouse, we learn that this island is very haunted, and one ghost in particular has been keeping other ghosts from passing on. Read more...(343 words, 31 images, estimated 1:22 mins reading time)
Seagull Manager (see-guhl mæn-ij-er) n. A manager who flies in, makes a lot of noise, craps on everything, and then leaves.
We’ve all worked with this kind of person, and we know what kind of a headache they can be. Swooping down into the office, making that awful noise, “Drivel! Drivel! Drivel!” and “No! No! No!” They can see no good in anything anyone does, and if you are unlucky enough to see their SUV parked outside before you actually do head into work, you will usually roll your eyes and say, “Aw, hell no!” when you are walking up to the door. The Seagull Manager is one of those people who tend to drive some high end Stupid Ugly Vehicle, and the whole of the office is often left with these puzzling questions whenever they show up. “How in the hell did this idiot get this job?” or “How did this guy make enough money to afford that Stupid Ugly Vehicle?” Somehow, through using Mummy and Daddy’s money and paying off some desperate nerd to help him cheat on the SAT to get into high end university, the Seagull Manager landed in a position over everyone. So, if you are very lucky enough to develop telepathic abilities in your daily office life, don’t be surprised to see little fantasies of murder and mayhem starring the Seagull Manager as the victim in your co-workers minds.