After playing both Coffee Rush and Coffee Rush 3, I have to admit this is the best of the three. This has the elements of both the prequel and the sequel, and Coffee Rush 2 won’t boggle your eyes out in trying to keep up with it. We still have the dame formula of ice, coffee beans, sugar, milk, and ice, and Smokestack is still trying to kick us out of town and make everyone drink his nasty coffee. I guess he just doesn’t get it after three of these match 3 games devoted to making sure the fictional town we play still has access to cream of sweet bean soup. (No azuki bean cakes here, really, but what a great idea for the fourth game!) Read more...(231 words, 31 images, estimated 55 secs reading time)
After doing the review for the second sequel of Coffee Rush, I figured it was time to go back to the beginning and find out what made this game so popular. It is pretty much a match 3 game, and this formula is used throughout the game to give upgrades, except for the ones you pay for. Your corporate enemy is still Smokestack, but why anyone would want to buy nasty coffee from a place that looks like a Rustbelt factory is rather surprising, but as his coffeehouses are pretty much the only game in town, I guess people would still rather stop there than try to make some joe at the house. So, it’s up to us to bring a new standard in state of the art coffee and service to town. We use the match 3 puzzles to run the business, make new recipes, and market to new customers. Along the way, we get more complex puzzles, new kinds of customers, and take over the neighborhoods one by one, driving away Smokestack Coffee’s business with brighter, more wholesome shops and coffee combos that will keep any caffeine junkie very sated. It is pretty amazing at how many ways we can combine coffee beans, sugar, milk, whipped cream and ice, but surely there are even more bizarre combos out there, and this game doesn’t even bring mint and chocolate into play. So, if you need a fix of match 3 action and coffee, hit up the local McCafe’ or Starbucks, if you are lucky enough to be close to one, take advantage of the free wi-fi, and get your Coffee Rush
As much as I really enjoyed Cradle of Egypt, I loved Cradle of Persia so much more. The music was much more upbeat, and the puzzles where divided into groups according to the timeline of the development of the Persian Empire. Why this nation was never used in the old Sierra city building games is a mystery to me. The match 3 puzzle grids use a snake-like line this time rather than an icon switch, and we are given new kinds of tools. Large and small dynamite bombs, magic wands, treasure gems, and other things to help you collect the the things needed to build your town. Your resources are food, gold, bricks, milk, and other very basic things that keep you moving on up through the timeline to one of the most powerful nations of the ancient world. So not all match 3 games are the same, and Cradle of Persia proves that. There are two more games in the Cradle of series by Avem Studios I’ve yet to try, but I think these came out before Persia. It will very interesting to see how these work. If they are as much fun as Cradle of Persia, then I may be collecting the whole of the set. Stick around to Musings to find out what Avem Studios has in store for us.