I reviewed the second sequel to this game a few days ago, and it was slightly more improved than the original. While the gameplay was similar to most hidden object mysteries, there was much lacking in this. If a player new to HOMs came upon this game, they would have no idea what they were getting into as this game had no instructions at all. It seems the marketing team at Match Gems games assumed the people that played their game were veterans at the HOM games. The graphics were dismal, and in some places, very monochromatic, which made finding objects more challenging, which was about the only good thing they did with this game. Finding some objects was very difficult, but doing the run around to find out why Dominic was having to see a shrink about his visions was getting tedious. Read more...(300 words, 31 images, estimated 1:12 mins reading time)
I caught into these “Crane” games on the second sequel, so it seems, but usually when casual gaming companies do sequels, they tend to get better that the games that came before them. Not the case with Aaron Crane: Paintings Come Alive. There are two other games that come before this one dealing with an artist, Dominic Crane, and eventually I will get to his story, but this is Aaron’s game. Aaron is Dominic’s son, and this kid has to find his father through a series of his father’s work that have become like something out of What Dreams May Come or worse, Stephen King’s Rose Madder. Read more...(232 words, 32 images, estimated 56 secs reading time)
I saw a modern day movie adaptation of The Masque of the Red Death back in the early 90s, and this game is far better than that movie. When it comes to Poe’s stories, no one brings them to life like ERS Games. With every new story they take on, the graphics get more streamlined, and the gameplay gets better. Also, there is more focus on the hidden object part of the game than constantly looking for logic puzzles to unlock things.
We have a new mystery to solve, our dashing and brilliant companion, Inspector Dauphin, is with us again, and now we are hunting down a vigilante that is taking down corrupt government officials in 19th Century France. The whole of the game has a smoother feel, as the animations are more fluid, and the choppiness that was commonly seen in older ERS games is gone. We have don’t really know whom the true villain is in this case. Is it the cloaked figure in red masque, or the town politicians that are taxing their constituents dry? Murder is murder, but the slower blood-letting of financial drain can be just as macabre, as it brings on a suffering that cannot be taken out quickly, as one would to kill someone with a quick slash of a sword or piercing of a bullet. Read more...(261 words, 32 images, estimated 1:03 mins reading time)
While it was a great idea to come up with a hidden object game that is purely hidden objects, the execution of this game seemed lacking. The jazzy music seemed fine at the beginning, but soon grew repetitive and droning on, which made me sleepy and therefore I could not concentrate on the game itself. So, if you try this, make sure you go into the options menu and turn off the background music. Read more...(250 words, 31 images, estimated 1:00 mins reading time)
I’m not sure how they do it, but since ERS Studios took over the reigns on the Azada franchise from Big Fish, it just keeps getting better and better. The characters we started off with look a bit different now, and the game has gone from the library in Titus’s family estate into a alternate world where just about anything can happen. Azada: Elementa continues its magic, and this time we are after Titus’ uncle, Panoptes to stop him from using elemental magic in an evil plot. Just as everything else in Azada, even Panoptes is not what he seems.
We really don’t have many hidden object puzzles to get through, in fact they make a good diversion from the many locks and logic puzzles needed to open them or get the objects to get into places further down the line. Titus keeps us updated, and we also have a furry pet monkey cat thing, that we can name and even dress using bonus items, but I really did not get into playing with this animal much. I have enough pets in real life, and this thing reminded me too much of Merlin’s friend, Giggles, in the game Magic Match. Read more...(319 words, 31 images, estimated 1:17 mins reading time)