I reviewed the second sequel to this game a few days ago, and it was slightly more improved than the original. While the gameplay was similar to most hidden object mysteries, there was much lacking in this. If a player new to HOMs came upon this game, they would have no idea what they were getting into as this game had no instructions at all. It seems the marketing team at Match Gems games assumed the people that played their game were veterans at the HOM games. The graphics were dismal, and in some places, very monochromatic, which made finding objects more challenging, which was about the only good thing they did with this game. Finding some objects was very difficult, but doing the run around to find out why Dominic was having to see a shrink about his visions was getting tedious. Read more...(300 words, 31 images, estimated 1:12 mins reading time)
I caught into these “Crane” games on the second sequel, so it seems, but usually when casual gaming companies do sequels, they tend to get better that the games that came before them. Not the case with Aaron Crane: Paintings Come Alive. There are two other games that come before this one dealing with an artist, Dominic Crane, and eventually I will get to his story, but this is Aaron’s game. Aaron is Dominic’s son, and this kid has to find his father through a series of his father’s work that have become like something out of What Dreams May Come or worse, Stephen King’s Rose Madder. Read more...(232 words, 32 images, estimated 56 secs reading time)
While this dead average game has its perk, I felt as though I was playing in and interactive Saturday morning cartoon adventure show from the 1970s. Hanna Barbera’s shows had many of us glued to the set back then, and this game even had some similarities to Hong Kong Phooey, where the hero’s pet kept getting him out a jam.
In this tale, a young aviatrix, Rita James, has gone on a search and rescue mission to find her lost archaeologist father and his team. She flies down to the Caribbean, and her plane crashes due to mysterious forces. Her trusty mechanic, Sebastian, gets right to work on fixing things, while she goes to hunt for the team. This island was once a thriving Mayan-like community, and along the way we help Rita and her monkey, Marbles, hunt for puzzle pieces to open unusual locks, and spring traps. She finds betrayal in her father’s colleague, and not only hunt for her dad, but looks to take this shady dude down. While we are still looking for hidden object in puzzle filled with useless and sometimes microscopic items, I felt I would have been better off escaping to this Thunder Island instead: Read more...(257 words, 31 images, estimated 1:02 mins reading time)