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Atlantis: Pearls of the Deep was rather disappointing. I was expecting a Bust-a-Move or Luxor kind of marble popper, but this was like the original Jar of Marbles. Although it has great undersea graphics and a mysteries of the deep kind of theme, the lulling drone of the background music made this game a little too relaxing, but it was not enough to lull me back to bed, even when it was twenty-nine degrees in Chipley, Florida this morning.
Each puzzle has a new challenge, and sometimes you have to work around gears and other little obstacles to get past to pop the “pearls” needed to help the queen of Atlantis bring her undersea city back to life. We do get a blue-haired mermaid as a guide, but she’s a little two-dimensional, and just as flat as this game is. I’ve abut had it with the Jar of Marbles type of puzzle games. Devs need to make these games a little more upbeat, especially in the sound department. There are lots of marble popper games out there. You won’t really miss much if you pass up Atlantis: Pearls of the Deep.