Revenge of the Spirit: Rite of Resurrection promised to be a another dark and thrilling hidden object mystery game, but it seems I spent more time looking for parts to fix logic puzzles that lead to other logic puzzles than anything else. I only played for an hour, so I never got close to figuring out the mystery. There was just so much confusion, and not much in the way of clues to lead you into the next area. It starts so typically, car either crashes or dies on the outskirts of some dreary town, and your character gets caught up in a supernatural mystery and has to run around in circles finding handy little gadgets along the way to help you get around or into places you most likely should not be getting into anyway.
So like the characters in the film “Season of the Witch“, we defy our base logic to help out a little girl in need, not knowing what path this will take us on, but as the player, and not the character, I can tell you that this will take you down a path that leads to wasted time that could have spent playing a far better game.
While it’s great to be the intelligent heroine who saves the day, I figured whatever ghost was terrorizing this town could just stay there, or find her way to the Netherworld to party with Beetlejuice, because I wasn’t going to stick around to call her out. If this ghost in Revenge of the Spirit: Rite of Resurrection is looking to have revenge, well, it looks like she got it.