When I first saw our main character, Jack, at the theme park, he was going on some kind of mine-car ride where they promised to send him on a whirlwind tour of a primeval world. The game gets kind of “Land of the Lost” 70s TV kids’ show kind, not that Will Ferrell hack of a movie kind, from there. So we have Jack of All Tribes, which did not turn out to be a Roads of Rome meets Land of the Lost, but something really fun and refreshing. Jack turns out to be the mysterious stranger that will unite all of the tribes of this primeval land together. You build new villages, add farms, libation counters, beautification, and even worship centers to the gods of this land. Each village has a new group of workers to manage, and new tribal chiefs show up asking for help and giving Jack gold for payment. Enemies show up, and Jack even gets a pet dinosaur that chases off invaders, but also loves his villagers so much, he takes them for dino-rides to keep them entertained. Despite its corny opening, Jack of All Tribes surprised me and became a really fun building simulator. Anyone who likes these kinds of games, which are very hard to find these days with MMOs taking over the bulk of the PC gaming market, might want to give this one a try.
So here is an update for Jack of All Tribes, which I played to the end in easy mode, and I was a little disappointed that it had to end. I really wanted it to continue on longer than it did. I do hope the devs of this game make a sequel. It is really enjoyable, and well, Jack hasn’t left this magical land yet, so it could happen. There has to be more than one villainous tribe of troublemakers there. Maybe we will be lucky enough to see them sometime in the near future.