Human Classes in Guild Wars 2: It’s not what you think…

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We have been doing quite a bit of commentary on the Guild Wars 2 open beta test this weekend, and now it’s time to look into something a little different than we are used to when it comes to classes, and that is dealing with social classes.

I have tried all three of the opening social class stories. One as a middle class elementalist, where we help out a friend whose father runs a tavern. One as a upper crust necromancer who helps out an rather arrogant friend that can’t seem to keep out of trouble. One I played as a former street rat engineer whose old friend kept getting into trouble with the leader of a notorious street gang. All of these classes, and professions have their pros and cons, but it was the engineer I seemed to have the most trouble with. Having steampunk-style weapons is great, but when certain bosses just keep taking your death penalty further and further down. I do know that if I had been able to stay in party with Clisair’s mesmer character, we might have had a better run at taking down that nasty skale boss.

As a high class necromancer, I was hoping to see something more like the necro class from Guild Wars, but it seems the blood magic skills were far greater than the death magic skills at first, and my old game necro was purely a minion master. I sort of miss that, but what I really miss is the ritualist class. I do think that the developers might be considering fusing the two classes together, but we will have to see. As for the rescue from the bandit hideout, it went fairly well, but it was somewhat difficult.

The very first day of the beta…. wait! It’s only been three days now? Since Friday? Clisair and I made twin elementalists, common working class people, and again, our story dealt with taking down bandits, but they were in town, in the tavern itself. After doing the initial quest, we tried other classes and professions within the Divinity’s Reach province of Kryta. This game needs lots of work, especially with keeping grouped players together, but so far it has been lots of fun. I’ll have an update on the Norn later.