This is a very laid back, Key West-style laid back, variation of SimCity, but I found that HappyVille: Quest for Utopia was far more enjoyable than the Maxis game. We start out by building a tiny hamlet, adding housing, farms, small businesses, city services, and beautification to keep our residents happy. This is the main object of the game, keeping the citizens happy. Many government officials could learn a few things from playing this simple little game, and maybe they might even have fun, too. I sure did.
We can’t try to build too fast, but we do have the option to speed up or slow down our city clock, and the more happy people we have, the more revenue we receive from them to add new places, like theaters and other diversions, and unlike our present society, you can actually find out what people need by clicking on them, or on their houses. Some people with jobs need housing, and vise versa. Don’t build too fast, our you will run out of money, and your happy meter will drop. When this happens, peeps leave, and revenues drop. Without peeps to pay taxes and work in the business and city offices, happiness drops, and make sure to remember to have enough farms operating to feed everyone, or your town will fold.
You’ll have new goals to reach when old ones fall off, and there are even elections. The happier your peeps are on Election Day, the better your chances are at winning against your computer opponent. This is a game one could easily get lost in for hours, as many of us have in the SimCity or Sierra City Builder games of the 90s and 00s. As it is a casual game from Gogii Games, the demands on your system won’t be as taxing, either. And we all know how much we “love” taxing. ;D