Unlike many other hidden object mystery – logic puzzle games, F.A.C.E.S. is bright and easy to see, yet still keeps its dark theme throughout. The story starts out when we see an artist with a special gift being experimented on in an old asylum. This young lady has a psychic gift to jump into places that she sees in photographs, and bring objects out of it. When she is being held by the scientists, they make her go into what looks like a picture of a museum and retrieve a huge ruby that is under laser security. They send her back to her cell, and there you start looking for clues to get out of what started out as an innocent medical consultation about psychic abilities.
The asylum looks old and worn down, and most likely is not being used for its true purpose any longer. Our young sculptor manages to escape her cell using not only her own ingenuity at the complex itself, but her psychic abilities. While hunting for a way out, she is visited by an angelic spirit that helps her find clues along the way. There are others being held at this complex for their rare talents, and the guardian spirit wants her to help them all escape. The logic puzzles the game gives us along the way are right on par with the subject matter, and even though the game has a dark theme, the hidden object puzzles are not that difficult to see. Some of those gamer whom do not care for vermin much, like spiders and rats might be a bit put off by parts of the game, but there are merely background fodder to remind you of exactly what kind of game you are playing.
F.A.C.E.S. Collector’s Edition was really lots of fun for me to test out, and I hated the fact that I did it late at night and had to stop, because it is like one of those good thriller books or movies that you don’t want to put down or stop watching, because you want to know what will happen next. F.A.C.E.S. is definitely a dark, but beautiful game, and I will most definitely be wanting to play it again soon.