Take some ancient history that’s a little off, a match 3 grid, and some logic puzzles, and you get Cradle of Egypt. We are now building a town in Lower Egypt, enjoying the green fields of Kemet as the river rises, and leaves us with some amazingly rich soil to plant… tomatoes? Sorry, guys, but tomatoes are a New World fruit, and the Egyptians never had ’em, unless some Atlanteans or Ancient Aliens brought them a pizza.
We all pretty much know how the Match 3 grids work. We swap icons with adjacent icons to make a row of 3 or more, and if we play the timed version, we get time bonuses for left over seconds we don’t use, which is added to our gold count. If we have enough gold, then we can go to our map and build various buildings or squares or other supporting structures to get our town running. Before we can build these things, we have to solve a logic puzzle first. It can be a spinning jigsaw puzzle, or a memory grid, or even Sudoku. The game is fun and addictive, and you really want to know what kind of thing you will build next. Cradle of Egypt just one game in the “Cradle of” series, and I plan to try them all. With so many ancient civs out there, it will be cool to see how far the devs at Avem Studios go with this.