European Mystery: Flowers of Death was the first in this series by Blam! Games that I have tried. While it has that historic feel and 18th century look, the voice acting was very North American. If it were not for the truly Dutch architecture of the time period, one would not know that this game had a historical setting. As to the mystery itself, we are a detective investigating a strange phenomenon of a town that has been taken over by what seems to be magically enhanced poisonous plants, mostly flowers and flowering vines.
We have a few allies in the town. A botanist who gave the town warning of what was to come, but he really has no idea of the shady dealings and corruption done by the banker with certain merchants and some of the staff in the police department (no big surprise there!). What the botanist has is a talent for finding things out through his science, and using his formulas and your keen senses, you will find the dirty low down on why the plants have gone crazy. Read more...(376 words, 31 images, estimated 1:30 mins reading time)
I tried out the first Tales of Lagoona quite some time ago. This game is far more involved and has more than just the standard HOM format. Not only are we looking for objects, but we need to sell them, and stop the incompetent bureaucrats from seizing this family-run theme park under the sea for all the wrong reasons.
This game starts with a storyline similar to CakeMania, where the grandparents are losing their business to some fat cat Wall St. type, and their granddaughter decides to save the day. In this case, the family business is Posiden Park, and the family are all fish. The fat cat is a walrus not unlike the one in the tale of The Walrus and the Carpenter as told in the Lewis Carrol classic, Through the Looking Glass. His secretary that we never see talks like Rosemary, the switchboard operator, in the old Hong Kong Phooey cartoons. Even though is a HOM, it is not meant to scare are even be a thriller, but not to take itself too seriously, which is pretty refreshing when it comes to HOMs. We hunt through the various places and rides in the park, looking for items to sell, and food items to feed to the seahorses. We can sell their mane hair to a fishy textile tycoon to create fabrics from. Read more...(329 words, 31 images, estimated 1:19 mins reading time)
I reviewed the second sequel to this game a few days ago, and it was slightly more improved than the original. While the gameplay was similar to most hidden object mysteries, there was much lacking in this. If a player new to HOMs came upon this game, they would have no idea what they were getting into as this game had no instructions at all. It seems the marketing team at Match Gems games assumed the people that played their game were veterans at the HOM games. The graphics were dismal, and in some places, very monochromatic, which made finding objects more challenging, which was about the only good thing they did with this game. Finding some objects was very difficult, but doing the run around to find out why Dominic was having to see a shrink about his visions was getting tedious. Read more...(300 words, 31 images, estimated 1:12 mins reading time)
I caught into these “Crane” games on the second sequel, so it seems, but usually when casual gaming companies do sequels, they tend to get better that the games that came before them. Not the case with Aaron Crane: Paintings Come Alive. There are two other games that come before this one dealing with an artist, Dominic Crane, and eventually I will get to his story, but this is Aaron’s game. Aaron is Dominic’s son, and this kid has to find his father through a series of his father’s work that have become like something out of What Dreams May Come or worse, Stephen King’s Rose Madder. Read more...(232 words, 32 images, estimated 56 secs reading time)
Again, I was somewhat refreshed to gain access to another hidden object mystery game not dealing with ghosts, undead, or corrupt politicians (from the Greek poli meaning “many” and tics meaning “blood sucking insects”). In this game we are working with a high end magazine but it’s still pretty much a tabloid. Still, you’re an investigative reporter with a knack for being resourceful and helping people out of a jam, no matter whom they might be. In this little adventure, you’ll be helping out European supermodels, spoiled Park Avenue brats, and adventurous tycoon moguls, among many others. Read more...(268 words, 31 images, estimated 1:04 mins reading time)