Most casual gamers like to jump right into a game, but in But to Paint a Universe, you really have to listen to the prologue that leads up to the game. The game developer is Marten Jonsson, an indie game designer from Sweden, and this story definitely takes its cues from Nordic folklore. As the tale goes, a monster from the forest came out one night, and stole all the colours from the sky. Seeing as I live in the country in NW Florida, the only colours I see are the whites of the stars, the black of the night, and occasionally, the reflections town on a cloudy night. Clearly the colours this monster stole was the aurora borealis. Later on in the story, the monster goes back into the forest, and a little girl steals the bag of night sky colours from him, and puts the sky back together, but there are some pieces missing, and that is where the game begins.
This is not a simple match 3 game. In each puzzle, there are levels to work through. To build up these levels, you have to match all the colours of the rings together. If you get all the rings filled with green bubbles, then you go up a level, all blue, another level and so on. The game is trickier than it seems at first. Later on, the gravity changes, and bubbles move sideways instead of downwards. You can’t just jump into this game and play it like the little match 3 set up in Kyodai Mahjongg. You will have to slow down and think about how to match up the rings without messing up the other rings.
Mr. Jonsson gave us some pretty good games, and I am tempted to try them all. I enjoy the back story, and But to Paint a Universe reminds me in some ways of the Myth People games I like so much. If I hadn’t been frustrated at first in learning how to play this game, I most likely would have given it a higher gameplay score. It really is a challenge. I think I’ll be looking at Jonsson’s other games soon.